PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) DENGAN PERMAINAN TEKA TEKI SILANG (TTS) UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR BIOLOGI (POKOK BAHASAN EKOSISTEM DI SMP NEGERI 14 JEMBER TAHUN PELAJARAN 2012/2013)
Abstract
Abstract.Education is a process of interaction that encourages learning. An appropriate media method is needed to achieve the objectives based of the material. The inappropiate method will influence the students’ achievement.It will influence the studentsmotivation and make the student lazy to study. The teaching learning process of SMPN 14 Jember was centered to the teacher, meanwhile the students were not active and feel bored in the teaching learning process. From those reasons, an appropriate method is needed. One of the appropriate method that used was Teams Games Tournament (TGT) by crossword puzzle’s game. This research was intended to know the effect of using TGT by crossword puzzle’s game concerning to the students’ motivation and their achievement at SMPN 14 Jember in the 2012/2013 academic year. Based on the result of research was conducted, the use of TGT method had significant by effect concerning to the students’ motivation and their achievement of class VII of SMPN 14 Jember. The students’ motivation was increased from the first cycle to the second cycle. The aspects of attitude increased by 2,11 (7,07%), the aspects of relevence increased by 3,29 (10,96%), the aspects of cobfidence was 4,95 (16,49%), and the aspects of statisfaction increased by 2,69 (8,29%). While the average of the students’ result in the affective domain was 23,7%, while the cognitive domain was 15,8.
Key Words :TGT, crossword puzzles, motivation, learning outcomes.