IMPROVING THE FIFTH GRADE STUDENTS’ VOCABULARY ACHIEVEMENT AND THEIR ACTIVE PARTICIPATION BY USING QUESTION AND ANSWER GAME AT SD NEGERI SUMBERSALAK 01 LEDOKOMBO JEMBER IN THE 2011/2012 ACADEMIC YEAR

  • Ika Indawati FKIP UNEJ
  • Wiwiek Eko Bindarti FKIP UNEJ
  • Wiwiek Istianah FKIP UNEJ

Abstract

Abstract : This article is intended to describe the research result on the use of Question and Answer Game in improving The Fifth Grade students’ Vocabulary Achievement and Their Active Participation. The research problem was the students’ difficulties in learning new vocabulary as well as memorizing the meaning of the words. To solve this problem, Question and Answer Game was used to improve students’ Vocabulary Achievement and Their Active Participation. The research design was classroom action research and the primary data were collected by Vocabulary test and observation. The result of the research showed that Question and Answer Game could improve the students’ vocabulary achievement and their active participation.

Key Words: Question and Answer Game, Vocabulary Achievement, Active Participation

Author Biography

Ika Indawati, FKIP UNEJ

IMPROVING THE FIFTH GRADE STUDENTS’ VOCABULARY ACHIEVEMENT AND THEIR ACTIVE PARTICIPATION BY USING QUESTION AND ANSWER GAME AT SD NEGERI SUMBERSALAK 01 LEDOKOMBO JEMBER IN THE 2011/2012 ACADEMIC YEAR

 

Ika Indawati[1], Wiwiek Eko Bindarti[2], Wiwiek Istianah[3]

 

Abstract : This article is intended to describe the research result on the use of Question and Answer Game in improving The Fifth Grade students’ Vocabulary Achievement and Their Active Participation. The research problem was the students’ difficulties in learning new vocabulary as well as memorizing the meaning of the words. To solve this problem, Question and Answer Game was used to improve students’ Vocabulary Achievement and Their Active Participation. The research design was classroom action research and the primary data were collected by Vocabulary test and observation. The result of the research showed that Question and Answer Game could improve the students’ vocabulary achievement and their active participation.

Key Words: Question and Answer Game, Vocabulary Achievement, Active Participation


[1] Mahasiswa Program Studi Pendidikan Bahasa Inggris FKIP Universitas Jember

[2] Dosen Program Studi Pendidikan Bahasa Inggris FKIP Universitas Jember

[3] Dosen Program Studi Pendidikan Bahasa Inggris FKIP Universitas Jember

Published
2013-08-01
How to Cite
INDAWATI, Ika; BINDARTI, Wiwiek Eko; ISTIANAH, Wiwiek. IMPROVING THE FIFTH GRADE STUDENTS’ VOCABULARY ACHIEVEMENT AND THEIR ACTIVE PARTICIPATION BY USING QUESTION AND ANSWER GAME AT SD NEGERI SUMBERSALAK 01 LEDOKOMBO JEMBER IN THE 2011/2012 ACADEMIC YEAR. Pancaran Pendidikan, [S.l.], v. 2, n. 3, p. 13-24, aug. 2013. ISSN 0852601X. Available at: <https://jurnal.unej.ac.id/index.php/pancaran/article/view/697>. Date accessed: 19 apr. 2024.
Section
Articles