MaTriG: Game Edukasi Matematika dengan Construct 3

  • Shinta Permatasari Universitas Negeri Semarang
  • Mohammad Asikin Universitas Negeri Semarang
  • Nuriana Rachmani Dewi Nino Adhi Universitas Negeri Semarang

Abstract

Mathematics is a structured subject and is still interconnected between materials, sometimes there are students' assumptions about math lessons that are very difficult so students are lazy to learn making the learning environment unattractive for students. The teacher must start to make something interesting for students. Along with the development of technology, many things can be made to support learning, one of which is games. This study uses the Research and Development (R&D) method. The MaTtriG educational game was developed using software construct 3. The MaTriG game was designed with the help of Adobe Illustrator 2020. This MaTriG educational game is of the platformers game genre, the educational side of this game includes math material, one of which is a two-variable linear equation system for class VIII. A platform for creating MaTriG educational game applications with Android that can be played and learned anywhere.

References

Aldoobie, N. (2015). ADDIE Model. American Internatiomal Journal of Contemporary Research, 5(6), 68–72.
Amanda, D. A., & Putri, A. R. (2019). Pengembangan Game Edukasi Pada Mata Pelajaran Matematika Materi Bangun Datar Berbasis Android di SDN 1 Jepun. JOEICT (Jurnal of Education and Information Communication Technology), 3(2), 160–168.
Arisandy, D., Marzal, J., & Maison, M. (2021). Pengembangan Game Edukasi Menggunakan Software Construct 2 Berbantuan Phet Simulation Berorientasi pada Kemampuan Berpikir Kreatif Siswa. Jurnal Cendekia : Jurnal Pendidikan Matematika, 5(3), 3038–3052. https://doi.org/10.31004/cendekia.v5i3.993
Branch, R. M., & Dousay, T. A. (2015). Survey of instructional design models (D. Walling (ed.); Fifth Edit). AECT (Association for Educational Communications and Technology. https://aect.org/survey_of_instructional_design.php
Gunawan, R., Hendri Prastyawan, T., & Wahyudin, Y. (2021). Rancang Bangun Game Edukasi Perhitungan Dasar Matematika Sekolah Dasar Kelas 3, 4 Dan 5 Mengunakan Construct 2. Jurnal Interkom: Jurnal Publikasi Ilmiah Bidang Teknologi Informasi Dan Komunikasi, 16(1), 46–59. https://doi.org/10.35969/interkom.v16i1.134
Hayhow, S., Parn, E. A., Edwards, D. J., Hosseini, M. R., & Aigbavboa, C. (2019). Construct-it: A board game to enhance built environment students’ understanding of the property life cycle. Industry and Higher Education, 33(3), 186–197. https://doi.org/10.1177/0950422219825985
Kartikasari, A., & Rahmawati, I. (2018). Pengembangan Media Game Moou Train Berbasis Android Pada Mata Pelajaran Matematika Materi Perkalian Untuk Siswa Kelas Iii Sd. Jurnal Penelitian Pendidikan Guru Sekolah Dasar, 6(2), 254769.
Mujib, Widyastuti, R., Suherman, Mardiyah, Retnosari, T. D., & Mudrikah, I. (2020). Construct 2 learning media developments to improve understanding skills. Journal of Physics: Conference Series, 1796(012051), 0–8. https://doi.org/10.1088/1742-6596/1796/1/012051
Mulyono, B., & Hapizah, H. (2018). Pemahaman Konsep Dalam Pembelajaran Matematika. KALAMATIKA Jurnal Pendidikan Matematika, 3(2), 103–122. https://doi.org/10.22236/kalamatika.vol3no2.2018pp103-122
Munaji, M., & Setiawahyu, M. I. (2020). Profil Kemampuan Matematika Siswa Smp Di Kota Cirebon Berdasarkan Standar Timss. Teorema: Teori Dan Riset Matematika, 5(2), 249. https://doi.org/10.25157/teorema.v5i2.3732
Permatasari, S., Asikin, M., & Dewi, N. R. (2020). Potensi Game Edukasi Untuk Mengembangkan Kemampuan Koneksi Matematis Siswa Pada Pembelajaran Daring. Universitas Negeri Semarang, 853–860.
Sanjaya, R., Cristanti, A., & Prayogo, M. (2017). Mudah Membuat Game Edukasi Berbasis Android. PT Elex Media Komputindo. https://books.google.co.id/books?id=DeM8DwAAQBAJ&printsec=copyright&redir_esc=y#v=onepage&q&f=false
Schleicher, A. (2019). PISA 2018: Insights and Interpretations. OECD.
Setyaningrum, W., & Waryanto, N. H. (2018). Developing mathematics edutainment media for Android based on students’ understanding and interest: A teachers’ review. Journal of Physics: Conference Series, 983(1), 1–7. https://doi.org/10.1088/1742-6596/983/1/012093
Published
2022-03-30
How to Cite
PERMATASARI, Shinta; ASIKIN, Mohammad; ADHI, Nuriana Rachmani Dewi Nino. MaTriG: Game Edukasi Matematika dengan Construct 3. Journal of Mathematics Education and Learning, [S.l.], v. 2, n. 1, p. 36-48, mar. 2022. ISSN 2797-0752. Available at: <https://jurnal.unej.ac.id/index.php/JOMEAL/article/view/29323>. Date accessed: 13 nov. 2024. doi: https://doi.org/10.19184/jomeal.v2i1.29323.
Section
Articles

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.